04/06/2016

Self Study

The past 4 weeks were a self study time at school, which I devoted to designing an environment and then modelling and animating in Maya, texturing in Photoshop and comping in Nuke.

Side-to-side comparison between the design and the final render:



And here's the full final shot:




For interested, here's the breakdown from Nuke as well as wireframe from Maya:


Commercial Project

Finally the commercial me and my group were working on came out!!


Director: Maria Madelaire | http://andarisi.tumblr.com/
Art Director: Federico Pirovano | http://federicopirovano.tumblr.com/
Technical Art Director: Signe Tveitan | http://blog.signetveitan.com/
Animation Lead: Louis Kynd | http://louiebonbon.tumblr.com/ 
Pipeline Supervisor: Signe Cold | http://signecold.tumblr.com/ 
Production Manager: Kristina Jensen | http://k-sletting.tumblr.com/
Environment Lead: Marta Milczarek | http://perplexingly.tumblr.com/
Generalists: Ebbe Wyrtz | http://ebbewyrtz.tumblr.com/
Henrik Langergaard | https://www.artstation.com/artist/h_langergaard

Sam's Voice: Mike Bray
Steve's Voice: Radoslav Nedyalkov
Additional Voices: Szymon Kuran
Federico Pirovano

Sound Design: Thomas Richard Christensen
Sofie Johanne Birch


Since the pre-production I was most interested in the environment design, working on the environment style alongside Signe Cold while Louis worked on the storyboards and the other teammates took over the design of the characters, animals and props.
Here's the research that I've done:



Although I didn't model or texture props other than the trees, I dressed several sets and did matte painting for all shots; with my main shot for both set dressing and comping being this one:


I also did the post-comp of the following shots:

(set dressing of the first of these shots was done by Signe Cold, animation by Kristina; set dressing of the second of these shots by me, animation by Kristina and Maria)


Maria and Federico designed and chose the color scheme of all the characters (which I colored to have an idea of how they would look like in 3D)


(the background of the second image was done by Signe Cold)

Before we went into modelling of the characters, I roughly sculpted the main character so that we could see the transition from 2D to 3D:




The lead character was then modelled by Ebbe and textured and rigged by Signe Tveitan, the drummer character was modelled by Signe Tveitan, textured by Ebbe and rigged by me, the basist, only female member of the band, was modelled and textured by me and rigged by Ebbe, the monkey was completely done by Signe Cold and the parrot and the lizard by Henrik.



By the end of the project Maria and Federico designed a poster, while I painted it:




22/11/2015

Quadruped Project

The final result of several weeks long quadruped project, in which we designed, modeled, textured and composed withing live action footage a four-legged creature. Here's mine!



The final 2d design and environment in which I imagined the creature would live:


And here are some studies I did of the creature:





06/06/2015

2nd Semester Showreel

Rigging

The last course in this semester was rigging! I made thousand mistakes and it was hard to grasp the basics but in the end I became comfortable with it. Here's my final character rig:



Also feel like I need to show these two gifs. The first is made within 2h on the frist day of rigging, we've had several simple cube assignments without using any joints, just to prepare us for actual rigging:

On the second-to-last day when we were done with our main frog rig, we had a 6 hours long assignment - to model simple character, rig it and then animate it to the rhythm of Mambo no 5. Of course ended up doing something ugly with a broken rig but it was a very fun assignment.


In the end our rigging teacher put all of the characters in one video:




27/05/2015

Animation

Here's a short video from my 3 days long animation course! Each of the animations took around 2h to complete

26/05/2015

Shrot Short Film

Recently we've finished a 4 week long Short Short Film project!
Here you can see the final result of my group's work:


My role was of the environment artist, though I also did some composition stuff.
And here's the progression of the background style: