The past 4 weeks were a self study time at school, which I devoted to designing an environment and then modelling and animating in Maya, texturing in Photoshop and comping in Nuke.
Side-to-side comparison between the design and the final render:
And here's the full final shot:
For interested, here's the breakdown from Nuke as well as wireframe from Maya:
Although I didn't model or texture props other than the trees, I dressed several sets and did matte painting for all shots; with my main shot for both set dressing and comping being this one:
I also did the post-comp of the following shots:
(set dressing of the first of these shots was done by Signe Cold, animation by Kristina; set dressing of the second of these shots by me, animation by Kristina and Maria)
Maria and Federico designed and chose the color scheme of all the characters (which I colored to have an idea of how they would look like in 3D)
(the background of the second image was done by Signe Cold)
Before we went into modelling of the characters, I roughly sculpted the main character so that we could see the transition from 2D to 3D:
The lead character was then modelled by Ebbe and textured and rigged by Signe Tveitan, the drummer character was modelled by Signe Tveitan, textured by Ebbe and rigged by me, the basist, only female member of the band, was modelled and textured by me and rigged by Ebbe, the monkey was completely done by Signe Cold and the parrot and the lizard by Henrik.
By the end of the project Maria and Federico designed a poster, while I painted it:
The final result of several weeks long quadruped project, in which we designed, modeled, textured and composed withing live action footage a four-legged creature. Here's mine!
The final 2d design and environment in which I imagined the creature would live:
The weeks 44-50 were spent on the Project 4450, which objective was to design a character that would fit within Ernest and Celestine movie, and model them within an environment.
On the first week we were working with concept design with Benjamin Renner, a co-director of Ernest and Celestine.
I called my character Dora, she's an artist and a friend to Celestine.
During the next three weeks our teacher was Kristifir Klein, and we spent them on modelling.
The last two weeks with Rune Rask we spent on texturing, lighting and compositing in After Effects. To achieve a style similar to the styleguide, I tried to switch from the realistic lighting to a more toony one.
Here's the final Showreel with model turnaround, final keyshot and the breakdown: